Are turn-based and real-time not antonyms when applied to strategy games?
Also, that does still sound like it could be an epiphany for some. It's not immediately obvious to apply game strategies to real world scenarios. I would consider that type of analogous thinking to be one of the hallmarks of cleverness.
Also, that does still sound like it could be an epiphany for some. It's not immediately obvious to apply game strategies to real world scenarios. I would consider that type of analogous thinking to be one of the hallmarks of cleverness.