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by hackerfromthefu
3155 days ago
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Perhaps WASM will provide the better match for business applications, sidestepping HTML entirely. It should allow side-stepping the complex morass of piecemeal evolved html features and implementation border case incompatibilities. e.g. Today you can use Unity game engine to target WASM as a runtime and it should render, and function, very much identically across all browsers, and with a bit of creativity can be used to include forms and business functionality. This does come at the cost of downloading the app runtime and UI libraries with the app, but frankly the download size is not such an issue anymore and in the future for many markets. e.g. 5G mobile broadband is targeting Gbit speeds! |
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I was thinking more about ditching the browser entirely for apps. Because what WASM and WebGL do is just a very tiny subset of what's been possible for ages with plain old native languages and D3D/OGL. And why do we need a new bytecode format when basically all phones run on the ARM ISA? I guess I don't get why games should run in a web browser with all it's security and privacy issues.
But yeah, almost anything is better than HTML/CSS/JS for complex UIs.