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by brandonbloom
3156 days ago
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These are old tired arguments. I prefer being forced to keep my program simple by making complexity intolerable over encapsulating it. Your preference may differ. I find I have to refactor my dynamically typed programs less frequently than my statically typed ones. Your mileage may vary. No amount of type safety will prove my game is fun, or that my user can understand the UI. I want fast iteration times, since I can’t wait on the compiler to test a new enemy behavior or GUI layout. |
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No, but what it can ensure to some extent is that your game runs, and doesn't crash randomly. If the game crashes constantly, no one is going to play it no matter how fun it is.