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by highd 3151 days ago
How are you optimizing over textures? Do you have a differentiable renderer? Or are you not calculating those gradients via backpropagation?
1 comments

Yeah, we implemented a differentiable renderer.
Please release it! There are a lot of applications for a differentiable renderer that's compatible with DNN libraries.
Yeah, totally agree that it could be useful to the community -- open-sourcing it under a permissive license is on our todo list :)

It's a reasonable amount of effort to disentangle it from the rest of our code and build a nice API, so it will be several weeks till we get around to this.

please do, this could be a huge contribution to the community.