People are blaming the DRM because the DRM simply exists; all the breakpoint proves is that VMProtect does what it says it does (decode sections of the game in the VM). It doesn't however prove that the DRM causes the stutter or performance issues, for all we know that could be a bug in the game's engine itself.
Hopefully time and more data will tell us for sure either way. We aren't there yet, although no lack of proof will stop the tech media from reporting on it.
There is more reasonable technical theory but it's all speculation now
>Anvil Next engine has been rewritten with a bindless model for shaders but their DX12 renderer that goes hand in hand with this tech is only ready on Xbox One. On PC this cannot be handled so they use an extra binding wrapper to communicate between D3D11 and their renderer, this was co developed by Intel and Ubisoft. This goes against what AMD and Nvidia recommends to developers, uses a lot of extra CPU power and render their cards' power useless in certain situations (e.g. city areas in Origins).
People are blaming the DRM because the DRM simply exists; all the breakpoint proves is that VMProtect does what it says it does (decode sections of the game in the VM). It doesn't however prove that the DRM causes the stutter or performance issues, for all we know that could be a bug in the game's engine itself.
Hopefully time and more data will tell us for sure either way. We aren't there yet, although no lack of proof will stop the tech media from reporting on it.