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by gergoerdi 3156 days ago
I can't not plug Peter Divianszky's implementation at https://hackage.haskell.org/package/minesweeper which has the awesome property that the board is generated as you play, in such a way that you never have to guess (in the sense that if a field is not forced by currently shown clues to have a mine, then it won't have one when you click on it).