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by StavrosK 3160 days ago
> In my experience, the contents of the Accelerated Edition are nigh incomprehensible without a prior understanding of Core.

Oh, really? That's too bad, accelerated seems to be a way to get up to speed with Fate in a very short time without knowing anything about the game, shame that that's not so much the case.

> The Fate SRD site is a third-party creation that presents the texts in a more convenient/organized way: https://fate-srd.com/

I browsed through that a bit and it seems to have the exact same text as the guide, so I'm a bit confused. Is it just the guide in HTML format?

> For stories/settings, there are loads of freely-available "Worlds of Adventure" on DriveThruRPG

That's a fantastic suggestion, thank you! I'll definitely check that out.

> IMO it's considerably easier to grok than Fate, especially for people new to RPGs

I've been playing D&D for a while, I just haven't DMed, so I'm not completely new to RPGs. I'll have a look at Dungeon World too, though, as it may fit our group better, thank you.

> I've found the Rollplay R&D series enjoyable

Good call, I'm going to watch a few to get a feel for how the game is played, thanks again.

1 comments

> Oh, really? That's too bad, accelerated seems to be a way to get up to speed with Fate in a very short time without knowing anything about the game, shame that that's not so much the case.

You might be able to get by with just FAE and watching enough actual play to get a good grasp on how it works. For me, it felt like the FAE book sorta glossed over a lot of stuff that's more thoroughly explained in the Core book. That's just my experience, though; yours might well be different, of course!

> I browsed through that a bit and it seems to have the exact same text as the guide, so I'm a bit confused. Is it just the guide in HTML format?

Yup! It's exactly the same text, but some people prefer the organization and function to that of a book, so I figured I'd mention it :)

> That's a fantastic suggestion, thank you! I'll definitely check that out.

No problem! Fate—like its ancestor, Fudge—is so flexible and malleable that I've found it better to think of it as a framework/starting-point for creating a game rather than as a game in-and-of itself. Actually, it wasn't until I started thinking of it that way that I really felt like I understood the game. I think that if you take a look through some of those "Worlds of Adventure", you'll see it reflected therein: in tailoring the system to fit the setting, certain parts of the system are removed or restricted nearly as often as new parts are added.

> I've been playing D&D for a while, I just haven't DMed, so I'm not completely new to RPGs. I'll have a look at Dungeon World too, though, as it may fit our group better, thank you.

I wasn't sure how experienced your group is. Even if you decide not to play Dungeon World, I highly recommend reading over the GM chapters (The GM, First Session, Fronts, The World, Monsters, Equipment) and perhaps the appendices of the Dungeon World book (or "SRD" site as I linked before; it's the same text). The vast majority of the "rules", guidelines, and advice written there is generally applicable to GMing any sort of game. I've applied much of that stuff to D&D 5e and even GURPS games, and players have reacted positively. As an added bonus, I now spend far less time preparing for sessions (because I encourage and guide the players' own collaborative creativity so that we're largely creating the world and the plot on-the-fly, together as a group; they have more fun, sessions are railroad-free, and I have more freetime ;) ).

> Good call, I'm going to watch a few to get a feel for how the game is played, thanks again.

That group (modulo the guest player each season) has played a lot of different games, so if you're interested in checking out some new systems, I recommend looking through their videos :)

Thank you, this is all very useful information. I talked to the group and they seem to prefer dungeon hack-and-slash, so we might go with Dungeon World after all. I'll definitely read the GM chapters and some of the SRD to get a feel for it either way, it sounds useful.

Thanks again!