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by kllrnohj 3164 days ago
Zelda BOTW has climb-anywhere gameplay, though, so it doesn't need landscape contrast to support gameplay purposes. Contrast that to something like Horizon Zero Dawn where you need the harsh ledge contrast on rock faces to distinguish between walls you can climb on and those you cannot.

Similarly combat in BOTW happens up close, you don't actually need to distinguish things at range. This is not generally true, especially for the other titles you're comparing BOTW against. BOTW also has problematic cases such as this: https://static.gamespot.com/uploads/scale_super/1552/1552458... That rock face is horrible. Totally washed out in a highly unrealistic way, to say nothing of the ridiculous saturation of the torch light.