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by mhink
3157 days ago
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There was also a very interesting podcast [1] the other day with Mike Mearls, Adam Koebel, Matt Mercer, and Matt Colville discussing the design decisions in 5th edition. Specifically, one of the most interesting points Mearls made is that the 5e design team specifically set out to craft a game which "felt like" Dungeons and Dragons, and which explicitly recognized and created a place for the "culture" of D&D which has been around for years (certainly since I was futzing around with 3.5 statblocks in high school!) An example they brought up is the alignment system: it's one of the most criticized aspects of the game, especially with regards to mechanics. Nevertheless, it's baked into the culture of D&D by now ("What would Batman's alignment be?") and while getting rid of it might improve the gameplay, it would be removing something core to the game experience. 1: https://www.youtube.com/watch?v=yqjLO6YNKV0 |
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