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by taw55
3164 days ago
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While on the subject of graphics in games... Another pet peeve of mine: ambient occlusion (crude GI approximation) and especially SSAO (crude approximation of a crude approximation). Corners don’t look like that:
http://nothings.org/gamedev/ssao/ (Ambient occlusion proper and in moderation I think looks fine, but most games really overdo it.) |
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That's a huge leap, but it has the benefit of being true.
(To be precise: no one has ever created fully-simulated video capable of fooling human observers anywhere close to 50% of the time. The video has to be reasonably long (>30sec) and complex. But in a double-blind test, almost any nature video will handily beat any synthetic video.)