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by symstym
3165 days ago
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I'm not sure this is a constructive comment, but I just wanted to say that you are completely correct, everyone else is crazy, and I am baffled at how much confusion there seems to be over this topic. One thing to add: Wikipedia sayeth "the eye senses brightness approximately logarithmically over a moderate range". If we go with that, then you presumably want to encode brightness logarithmically, and the number of bits you have available will determine the ratio between your adjacent quantized levels. In that case I believe the ratio between adjacent levels would be exp(ln(max_range_ratio)/(2^bits)). |
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I explained it in another comment but basically the "20 bit" value is based on an idealized digital image sensor rather than a game rendering pipeline (which operates in floating point). It has admittedly proven somewhat confusing.