Anyone besides me disturbed that one of the code samples had function that took 3 parameters, 2 of which where 'O' and 'D'?
I had to look at it a few times before I realized those were different variables.
It's been a long-o time since I did any 3d physics or rendering code (in C), maybe even since before the WWW, but I don't remember this convention... (I mean - sure - it makes sense, but I don't recall the two 3-space triples being necessarily called that even in things like GL)
OpenGL doesn't do raytracing where you have a ray origin and direction though, so you wouldn't have seen it there.
Using the full terms or shortening them to Dir and Orig are more conventional in my experience.
It gets even more fun when you get to evaluating BSDFs for materials and you have variables like wi, wo, and different people use them in different ways :)