| I don't think it's an overstatement to say that, since playing Lee Sedol in 2016, AlphaGo has completely revolutionized professional and amateur go. It's certainly not unprecedented — the last major revolution happened in the early 20th century (often called the 'Shin Fuseki' era [0]) — but AlphaGo has demonstrably surpassed any previous high-water mark. > I wonder if this system produced more new styles of play. Absolutely. One such innovation has been the use of early 3-3 invasions [1]. There are many more, and indeed AlphaGo's games are still being analyzed by professional players. Michael Redmond, a 9-dan professional, has been working with the American Go Association on one such series [2]. > I wonder if the fact that it had no outside reinforcement made it produce movements that we have already seen that are somehow inherent to the game... Interestingly, yes. Strong players have commented that AlphaGo seems to agree with things that players like Go Seigen [3] have suggested in the past, but that were never fully developed or understood [4]. Very, very interesting work indeed. [0] https://senseis.xmp.net/?ShinFuseki [1] https://www.eurogofed.org/index.html?id=127 [2] http://www.usgo.org/news/category/go-news/computer-goai/mast... [3] https://senseis.xmp.net/?GoSeigen [4] https://lifein19x19.com/forum/viewtopic.php?f=13&t=14129 |
They do say the rules used for all games, including self-play, set komi consistently to 7.5 .
If the strongest AI was consistently winning predominantly with one color it would be an indication that komi isn't fair for the best play.
Of the 20 games released for the strongest play it appears white won 14 times and black 6. I don't think that is enough to be conclusive but maybe komi is too high.
I wonder if different "correct" play at the strongest levels would be learned with a 6.5 komi.