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by skeleton 3165 days ago
I finished that game a few years ago (was most definitely worth the 60 cents I paid for it).

From what I recall, to finish the final level I was relying for the most part on 'muscle memory' in relation to the familiar patterns. I would visually interpret what kind of pattern it was, my position relative to the pattern and then there seemed to be a conscious disconnect to the actions I performed to get through the pattern.

I think it's interesting because the actions I'm referring to weren't merely a sequence of button presses performed as fast as you could. There was a critical factor of very small differences in durations between actions and how long you execute actions for that seem (and I assume are) completely beyond my conscious abilities.

1 comments

I am with you with the relative movements. Most of the faster songs are fun because they have triplets or alternating patterns that are easy to adapt to once you're used to the pattern.

As for the game you played, it must have been the DDR series. You can't "finish" Stepmania since it's an open source rhythm game where the community has created thousands and thousands of songs to to play.

I was replying to the comment on Super Hexagon. I believe the concepts that allow us to perform these feats are the same however.