|
|
|
|
|
by anjbe
3168 days ago
|
|
Sure, but the Game Boy’s pseudo‐Z80 has no branch prediction, register allocation, or instruction reordering. The assembly is almost one‐to‐one to the machine code, and the CPU basically does everything in the straightforward way you’d expect. |
|
So one of those platonic store instructions might actually be a no-op; you can't tell by looking at it in isolation.