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by Dylan16807 3178 days ago
You don't see a notable difference between [tens of] thousands of glyphs and bits being layered on top of each other and processed through a display list, versus copying over one single rectangle from A to B?
1 comments

No, I don't. It adds a small amount of vertex shading time. The GPU primitive rasterization machinery is extremely good.

Benchmark it yourself if you don't believe me!