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by logent 3175 days ago
Given perfect information, execution, and instant reaction times, fighting games would be trivial for an AI to win at. There are already some bots that will do things like auto-block or parry any incoming attack in Tekken and they're pretty funny to watch (see TOOLASSISTED's videos like this one: https://www.youtube.com/watch?v=nNG5iRMdeg0 )

At high levels of play, where execution largely isn't an issue, it's all about reading your opponent, conditioning them to play how you want to play, and exploiting their tendencies to get in your damage. It would be pretty cool to see a bot learn to play with a human-level reaction time handicap and put them up against a pro in a long set, though!

2 comments

Actually your comment just triggered a sense memory for me. Of a rudimentary "classic" AI for a prototype 2D cell-shaded bitmap sprite sheet fighter game I created more than a decade ago. I think it was in adobe flash and actionscript 3...

And yeah my bot "cheated" extensively ;)

For their dota 2 bot, they included human reaction times if I recall correctly.