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fritzy
3174 days ago
I imagine the render task tree also has to determine which intermediate textures to keep in the texture cache, and which ones will likely need to be redone in the next frame. That kind of optimization has to be tricky.
1 comments
pcwalton
3174 days ago
Yeah, it's one of the two hard problems in computer science after all :)
In practice LRU caches work pretty well.
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In practice LRU caches work pretty well.