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by ionised
3173 days ago
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> Players have different preferences when it comes to video games. The point is why they have these preferences, and what these preferences lead to in terms of how different people might approach the same game. You could present a counter article instead of just telling us how much you don't like the premise of this one. Anecdotally, I know blasting the crap out of demons in Doom does a pretty good job of channelling my anger. It's cathartic and not something society typically caters for. A lot of games are about building efficient systems, which naturally would attract people that like solving problems with designs and creativity. You are dismissing the entire premise of the article based on a dislike for one man that tried (and failed) to convince America that GTA was a murder simulator. A man that (if you bother to read up on what he is up to now) doesn't even believe any of the shit he said back then and actually apologised for it. |
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My issue with this article is the entire concept of video games meeting basic needs is extreme reductionism at best. People are complex creatures and almost never have singular reasons for liking a type of entertainment.
People's preferences can be measured and graphed fine, but you can't, in good faith, assign a simple basic needs reason for their preferences.