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by nethergoat
5814 days ago
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Much of the problem is a result of the publishing model - deadlines are inherently more stressful when they're inflexible and you're expected to deliver a 100% finalized product. My studio (EA2D, a new division of EA) is developing web-based games. We get to have all the fun of building badass games without the stress of delivering a hard-media product. In response to the post title: yes, for us, it is a very happy place. Incidentally, we're aggressively hiring the best and brightest:
http://www.ea2d.com/jobs/ Contact me directly:
mikeb@ea2d.com |
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