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by nethergoat 5814 days ago
Much of the problem is a result of the publishing model - deadlines are inherently more stressful when they're inflexible and you're expected to deliver a 100% finalized product.

My studio (EA2D, a new division of EA) is developing web-based games. We get to have all the fun of building badass games without the stress of delivering a hard-media product. In response to the post title: yes, for us, it is a very happy place.

Incidentally, we're aggressively hiring the best and brightest: http://www.ea2d.com/jobs/

Contact me directly: mikeb@ea2d.com

1 comments

I got the feeling the flash rockstar and flash game engineer descriptions are swapped...