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by mikelehen
3182 days ago
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This works similar to the Realtime Database in that it's last-write wins (where in the offline case, "last" is the last person to come back online and send their write to the backend). This model is very easy for developers to understand and directly solves many use cases, especially since we allow very granular writes which reduces the risk of conflicts. But for more complex use cases, you can get clever and implement things like OT conflict resolution as a layer on top of last-write wins, e.g. similar to how we implemented collaborative editing with www.firepad.io on the realtime database. PS: Hi Chris! :-) |
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Providing a one-size-fits-all solution here is probably impossible, but it seems like it would be nice to provide some mechanism to be notified that you're making edits based on stale information. If such a mechanism existed, it would be easy to add a bunch of canned merge strategies. In doing so you can probably teach people a little bit about the pitfalls they're likely to run into (these sorts of bugs are insanely difficult to track down), while not really making them do much work.
The approach we've taken in Eve is that we can't solve all these problems for you, but we can at least let you know that things can go sideways and prompt you to make a deliberate decision about what should happen. It's amazing how helpful that ends up being.