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by ChuckMcM
3187 days ago
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There are three things here that you've intertwined. Process -- This is the science of creating circuits on silicon wafers using lithography, etching, and doping. There is a large body of knowledge around the physics involved here. Materials science and Physics and Silicon Fabrication are all good places to start. Chip Design -- This is creating circuits which are run through a tool that can lay them out for you automatically. HDLs teach you to describe the semantics of the hardware in such a way that a tool can infer actual circuits. Generally a solid understanding of digital logic design is a pre-requisite, and then you can learn the more intimate details of timing closure, or floor planning, signal propagation and tradeoffs of density and speed. IP -- Clearly all of the intellectual property law is a huge body but most of the IP around chips is patent law (how the chips are made) and copyright law (how they are laid out). |
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https://lagunita.stanford.edu/courses/Engineering/Nano/Summe...
No substitute for learning the physics, but at least it kind of gives you some idea of what's involved. In addition to all the crazy technology involved in fabricating the chips, the packaging technology has gotten really sophisticated. It can be very confusing about what's the difference BGA, WLCSP, stacked dies, etc. Anyway the course covered a lot different types of processing with examples.