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by Retric
3186 days ago
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It's not clear to me that the added complexity aka risk of bugs is worth it in your case for any reasonable game design. In the chess example, knowing it's possible to lose from X positions is almost meaningless most of the time. The issue is search space sizes are either to large to be useful or small enough for brute force. |
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In the chess example the most importan thing its not for the machine to win (or lose); is so the user feels its not the same game they already played; or -dare I say- think that the enemy is "learning"