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by loup-vaillant 3190 days ago
Did you mean "Too bad most games still don't play nice with Linux"?

If you didn't, what makes game development more difficult on Linux¹, compared to the alternatives²?

[1]: More specifically, mainstream GNU/Linux distributions [2]: Windows and MacOS

3 comments

One thins is that Linux users often have suboptimal graphics drivers installed (probably cause the open source drivers tend to be incomplete/buggy and the official drivers from AMD/nvidia aren't installed by default on most linux distros).

Another is that it's just generally a lot more heterogeneous than windows and mac (lots of different distros with variously up to date libraries, drivers, etc).

> One thing is that Linux users often have suboptimal graphics drivers installed

The same is true on a new install of Windows, though. First stop when the OS is running: Non-Microsoft browser. Second stop: Graphics card vendor site, to replace whichever outdated driver Windows shipped it for the hardware.

I mean, not as bad, usually (outdated official drivers on Windows, versus often-inferior unofficial/Open drivers on Linux).

I usually buy whatever high end option dell sells when buying a new pc and I haven't had to install any drivers on my own in a long time.
Lack of GUI tooling at the same level as it is available on Windows, macOS, PS4, XBox and Nintendo.

The game developers culture is based on making money of IP, outsourcing game development tasks, not about sharing the code and making the world a better place.

On commercial platforms, the GPU and OS vendors even fly tech support to AAA studios to work around driver issues.

Actually the onus is on the OS to entice people to code for it.

Developers developers developers as Ballmer once said.