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by elmerland
3186 days ago
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It sounds nice in theory, and maybe you could make it work. But in reality, distracting a developer from whatever they were doing has a cost. Add up ten 1 minute fixes and your whole day goes by. From the customer's perspective though having a fix out in a couple of minutes is the golden standard. I guess that's were team organization and planning comes into play. Having a couple of dedicated resources to address these ad hoc issues, without distracting the people working on larger projects. |
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Instead of bundling a lot of hypotheses about possibly-valuable changes up into a big release, you focus more on the next step in the direction you're going. You release those steps one by one. (User-visibility of larger features is controlled by feature flags, but you ship and user-test in small slices.)
In that context, the whole notion of distraction is different. You have to hold a lot less state in your head. Instead that state lives in your unit tests, your acceptance tests, your backlog, and the world at large. If a given developer is releasing a couple of times a day, it's just not a big deal to find a natural stopping point, release something small, and then pick up the next slice of some longer-term effort.