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by javanix 5813 days ago
Maybe, but I doubt it.

Those real-time versions for modelling packages tend to be really rough approximations using the same code, and not worth the time it would take to optimize for a real, resource-restricted environment like a gaming console.

1 comments

For a standard modern game rough approximations of the quality shown in that video are more than adequate for something simple like a loincloth. It might not do for approximating an entire lake or body of water, but for simple things it would work just fine.

Even gaming consoles are limited by the number of polygons they can render, so the physics engine, if running in a game, wouldn't have to consider all the approximation points that were used to generate the high res renders at the start of the video for instance.