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by meheleventyone
3189 days ago
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I think it really depends these days. You can make a lot of games in a general case engine up to and including those that you might think need a specific set of tradeoffs they might not provide adequately. At the same time it can be easier to not have all the unwanted cruft. It's about where you want to put the time and effort and I'm not sure that's very easily generalizable right now. I do think Unity is beginning to jump the shark a bit with what seems like a stronger focus on ancillary services rather than their core offering. |
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