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by akmiller 3193 days ago
What you describe above is similar to what Carmack discussed at his QuakeCon keynote several years back when toying with a game engine on Haskell. Very interesting talk, https://www.youtube.com/watch?v=1PhArSujR_A
1 comments

I've watched that, and it almost certainly contributed to my comment above. Thanks for linking it for others to enjoy - it's an A+ watch IMO.