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by andybak
3200 days ago
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There's an uncanny valley in VR - less realistic and more stylised apps can in many cases be much more immersive than flawed attempts at photorealism. Resolution is a "nice to have" but it's less critical than you would think. A high refresh rate is the most important factor. The biggest weakness with the current generation of headsets is probably field of view. Second I would place comfort. The resolution really doesn't bother me any more. If the content is compelling enough you tend to "look past" the pixels. |
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