|
|
|
|
|
by MagicNumber
3200 days ago
|
|
I think it is just P2P in a sense that no additional third party is required, except for the connection establishment. It is still a client-server model. The difference is just that any browser can become a server hosting the game. Even if P2P in this case meant that all clients were connected to each other, you could still have each client maintain its own state and only transmit the user input. I do not see why this should not work well as long as the majority uses honest clients. |
|