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by pron
3202 days ago
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It's not an entirely separate solution, but a Java standard. In any event, it's probably overkill if all you need are acceptable pause-times for games (RTSJ is for hard-realtime, safety-critical systems, where even 2us jitter may kill someone). There are "pauseless" GCs for the JVM (with 1-10ms max pause, depending on the GC) without hard realtime guarantees. We just need more free implementations. |
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