|
|
|
|
|
by rlp
3198 days ago
|
|
Even in game development in C/C++, you wouldn't want to be allocating/deleting heap objects in every frame. You'd probably end up pooling there too, unless you're referring to the problem that the JVM has no value types and forces heap allocation for all objects. This will be fixed in JDK 10 (see Project Valhalla). |
|