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by miloshh
5818 days ago
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Yes, but I think the GPU designers did the right thing here by not injecting "magic" gamma-correction functionality into the texture sampler. There are many operations done on textures before they become pixel colors, plus they are often used to store non-image information (positions, normals, CT densities) where gamma correction would be incorrect.If you care about correct tone-mapping (most games probably don't), you can correct your textures beforehand. |
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