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by miloshh 5818 days ago
Yes, but I think the GPU designers did the right thing here by not injecting "magic" gamma-correction functionality into the texture sampler. There are many operations done on textures before they become pixel colors, plus they are often used to store non-image information (positions, normals, CT densities) where gamma correction would be incorrect.If you care about correct tone-mapping (most games probably don't), you can correct your textures beforehand.
1 comments

Oh, I agree entirely. I just called it "wrong" in response to Geee's original question. Should have clarified.