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by iainmerrick 3207 days ago
Isn't Web Audio based off of MacOS'x Audio API?

I hadn't heard that, but some of the "processor node" stuff does sound familiar.

What OS X also has, though, is proper low-level low-latency sound APIs. And that's why there are so many Mac (and iOS) music apps.

1 comments

It is more or less based on OS X audio, yes. The author of the Web Audio spec previously was an architect on Core Audio at Apple. He basically moved over to Google, implemented his chosen subset of Core Audio in webkit, and shipped it prefixed. Then the evangelism group got big players like Rovio to ship apps that depended on the half-baked prefixed API so it was the de-facto standard for game SFX on the web.
Interesting! It's surprising to me that Apple (or Google?) is behind such a poor API, after Apple did such a good job with both Canvas and CSS animation.