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by TD-Linux 3207 days ago
While it sort of looks like that, I don't know of any non-software implementations of the API (they use some SIMD at most). The problem is that 48,000 samples per second really isn't that much, even with very complex processing. When you compare it to a 1080p screen which has to process at least 373,248,000 samples per second, it hardly seems worth it to even spin up a shader.