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by hchasestevens
3208 days ago
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Imagine this paired with a system like the one Bret Victor demos in "Inventing on Principle" [0] or in "Stop Drawing Dead Fish" [1], in which the user hand-animates what they want the game movement/overall gameplay to look like, adjusting as necessary. The system described in this paper could get you a decent way from that hand-animated mockup to a working game that looks and feels first and foremost like you intended, rather than working from a playable-but-bad-feeling prototype game engine and having to endlessly adjust to get the game feel "right". [0]. https://youtu.be/PUv66718DII?t=29m20s
[1]. https://youtu.be/ZfytHvgHybA |
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