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by diminish
3207 days ago
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>> Can the ridiculous overeagerness of Web Audio be reversed? Can we bring back a simple “play audio” API To be frank, graphics world had some type of standard (OpenGL) long time ago, next to DirectX. So WebGL had a good example. However in the audio world we haven't seen a cross platform quasi-standard spec covering Mac, Linux and Windows. So IMHO, non-web audio lacks also common standards for mixing, sound engineering, music-making. That's why web audio appears to lack a use case. IMHO, that smells opportunity. I use Web Audio, in canvas-WebGL based games where music making is needed. I understand the issues - we definitely need more than "play" functionality. |
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If you provide a low-level "play" API, others can build stuff on top because it's just numbers. Sure, sometimes there's "expensive numbers" like MP3 decoders, FFTs, etc., but these can be added as needed.