Wireless earbuds are yet another thing you have to remember to charge every night, easier to lose or break, expensive, and nonstandard. What's the point?
In the abstract, not having wires is clearly better in almost all situations - the only catch being, it doesn't take away features that wired tech have (lower latency, higher reliability/bandwidth, etc). Hopefully Apple's decision will spur some innovation in wireless charging/battery tech for headphones. Sometimes even if the decision is dumb, given the existing state of tech, it forces the industry to change, because of the market pressure that Apple exerts.
Except for musicians, who need a latency-free audio path that won't degrade depending on distance or saturation of the wireless spectrum. Given the amount of music apps in Apple's ecosystem, I'm pretty surprised they removed the one jack that made their device compatible with literally every musical instrument and mixing board out there. They're gutting a huge market.
The iPhone was never a good choice to produce professional music anyway. An OS running garbage collected apps, running on a hardware platform that suffers from thermal throttling is a bad combination to begin with.
>They're gutting a huge market.
How big is this market of people using iphones to produce music?
Have you ever even used a music app on an iPhone? They do not suffer from performance issues, even with several running at the same time. And Objective-C is not even garbage collected; it's reference counted, so I have no idea what point you're trying to make.
Having attended and played hundreds of rock shows throughout the world, I've seen many musicians use iPads as synthesizers, loopers, effects pedals, and DAW recording studios. I and all of my professional musician friends use it in performances for both audio and visuals. The audio latency and MIDI support of iOS is legendary among musicians, and is why they dominate the musical app market compared to Android with its unusable 20-300ms audio latency.
Ditto. It's imperative to be able to charge while you're playing, since music apps along with the screen being on all the time really eats the battery quickly.
It's hard to express the convenience and ease-of-use in wireless earbuds until one tries them. If you hate wires, then these are straight up revolutionary
I totally get wireless headphones. The problem is, not every device I listen to music on has Bluetooth. I don't take my phone on runs and I'm not buying two sets of headphones. Not to mention, even when I'm not running, I listen to music on my iPod classic and only use my phone for podcasts.
It has Bluetooth comms to up to 8 Joycons and a general purpose operating system, so the limitation is probably a lacking audio implementation, not physical impossibility.
Don't worry just make sure you plug in your families 4 laptops, 4 sets of wireless headphones, 4 phones, 2 tablets, 2 ereaders. If you arrange it right you could have an entire shrine to technology.
with inductive charging, this could be as simple as setting all of your devices on a table with a large enough mat (one day.. since obviously not all of those devices support it today).
Used to think like that. Bought a pair. Am 100% converted.
Wired earphones are cumbersome and don't really offer any significant audio advantages.
I have a pair of studio headphones for listening to music when I'm at home. But when I'm out in the gym or heading to work on the metro, wireless earphones are 200% more convenient.
Remembering to charge them is easy. I reach my office and plug the charger right next to my laptop charger. Impossible for forget it