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by hammerandtongs 3221 days ago
I'm glad to see this, I'll enjoy experimenting (probably via the aframe ar api) BUT

What are the useful applications for AR outside of verticals?

I've not seen anything compelling in the phone only incarnation.

The headsets have a lot of engineering issues ie many years to overcome.

Even with headsets its unclear the value of adding the visual clutter and noise that most ambient/immersive computing demonstrations seem to assume.

Whatever value you can add generally requires constant headset wear for it to be ready to hand. This puts even harder engineering problems on the industry as it forces super light and easy headsets (google glass was not AR nor a technical path to it).

Not seeing it yet.

1 comments

Headsets have nothing (or little) to do with AR. You're probably confusing AR and VR.

There are tons of use cases for AR:

- https://storify.com/lukew/what-would-augment-reality

- http://www.madewitharkit.com/ideas and their twitter https://twitter.com/madewitharkit

> Headsets have nothing (or little) to do with AR.

Headsets have a lot to do with AR, which is why HoloLens is a headset; headsets let it be handsfree, use the entire circumambient space, and provide an important and intuitive control for the portion of reality the user is interested in having augmented.

They also allow for stereoscopic 3d, which is useful, though not always essential, for AR.

Having seen most of those proposed in one form or another in the past my response is about the same.

Can't see any of them being worth putting a headset on.

Can't see any of them being worth launching an app on a phone to stare through a camera at.

Some of them need some pretty next level ai.

The heads-up display on a car windshield seems pretty useful.

The rest are pretty underwhelming. Lots of things that make great demos, but not many that feel like I would come back to them.