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by r888888888
3223 days ago
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The way this works in terms of design is: 1) A game mechanic is introduced
2) The player is subject to slowly increasing difficult that requires the mechanic
3) The player is forced to demonstrate mastery of mechanic in some new situation, often by combining with other mechanics
4) The player has mastered the mechanic and has the option of using it whenever they want in the future |
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