|
|
|
|
|
by dahoramanodoceu
3217 days ago
|
|
and, so, to drive user adoption you aren't required as a rule to shorten the time-to-accomplish-distance between the two elements of the first challenge / reward, there is such thing as making it too easy, as growth / prowess also drive adoption. Instead, look to creating a clear path to accomplish the first few tasks, that is, those tasks that pretty much every user will want to do to early on "get in the game." |
|