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by ramy_d
5822 days ago
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collector pauses brings up some discussions I've had with some friends - in essence, it's not something you want your platform to do when you're programming something like a game where you're pushing 60 frames a second + audio. If you don't know what to look for you could end up looking for a long time. |
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Minimum String memory usage (bytes) = 8 * (int) ((((no chars) * 2) + 45) / 8)
http://www.javamex.com/tutorials/memory/string_memory_usage....
Objects in general also have significant overhead.