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by gambiting
3230 days ago
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That's being incredibly unfair in comparison. Old hardware had built in support for sprites, and as long as you kept within the limit the game would run smoothly. It had nothing to do with CPU speed - the machine had hardware support to draw say 8 sprites at the same time so if you were only drawing 8 it was fine, but try drawing 9 and you won't render even a frame a second. Nowadays we're doing an extremely brute force approach because everything is its own object that has to be refreshed every frame - and in a game like sonic mania there is so much animation going on it's insane. In a way it would be easier to do a 3D game than a very complex 2D game like this. |
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There really is no excuse whatsoever for a 2D game like sonic mania to run badly on even low-end PC hardware even with built-in graphics hardware.