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by everyone
3222 days ago
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I think you might share a common misconception on what the hard part of game programming is. Rendering and shaders and 'technical' stuff are all, as I put it, solved, problems. You can read a book that will show you how to suitably implement them. Managing the interactions between a dozen different and novel systems, however, is the part and where most seem to fail and what I'd consider the hard part. |
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