Hacker News new | ask | show | jobs
by everyone 3222 days ago
I think you might share a common misconception on what the hard part of game programming is.

Rendering and shaders and 'technical' stuff are all, as I put it, solved, problems. You can read a book that will show you how to suitably implement them.

Managing the interactions between a dozen different and novel systems, however, is the part and where most seem to fail and what I'd consider the hard part.