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by jerf
3233 days ago
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They also have a really, really simple type system that can't play very many of the games that type system experts would like to play, so it doesn't cost them a lot of runtime at compile time. I'm sort of curious what the abstract minimum penalty is for the very advanced type systems. Are GHC (Haskell) and rustc already within, say, 5x of the optimal possible speed, or might we be able to have a very advanced type system and faster compiling? Time shall tell, I suppose. |
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