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by seanwilson
3233 days ago
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Can you give an example? I don't find this personally. I find static strong typing speeds me up because I don't have to restart the app, click some buttons etc. to figure out some code was wrong. This is true even for prototypes. Most of the time any type declarations you need are straightforward and once you know your code better you can start introducing more exotic types to capture more errors later. |
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It's annoying to have to type "as GameObject" when very clearly I am creating a GameObject type (the first thing in the entire statement). Programming languages should be smart enough to figure out that's what I'm trying to do rather than require me to type that out.