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by exit 3221 days ago
probably because it's slow to verify and the difficulty is not readily adjustable
1 comments

Slow to verify, sure, but difficulty is definitely easily adjustable. Just scale up the game map and number of units, suddenly you have a larger search space for navigation and more AI objects to manoeuvre, too.
hmm, fair point, but i'd have to see proof that the difficulty is linearly adjustable with 256 bits of granularity