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by GuB-42 3234 days ago
I don't think that megatextures are bad in fact I am kind of a fan of John Carmack and id software.

The rationale behind megatexture is that storage capacity increase exponentially but our perception doesn't. There is a limit to what our eyes can see. In fact for his future engines, John Carmack wanted to go even further and specify entire volumes in the same way (sparse voxel octrees).

And sure, the way megatexture is implemented is really clever, and yes it is for a good reason, but it doesn't change the fact that it makes some of the biggest games on the market (Doom is 78GB)

When I said no compromise, it is no compromise for the artists. The whole point of megatexture is to free them from having to deal with some engine limitation. They don't have to be clever and find ways to hide the fact that everything is made of tiles, they just draw. And yes, this is a good thing, but a good thing that costs many gigabytes.