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by OzzyB
3235 days ago
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It's "serverless" in the sense that if the developer had provisioned a "server" then the max incursion of cost would equal the cost of that server, no more no less. So yeah, let's blame the developer, but let's not play like mistakes don't happen and they're not costly in the "serverless" world. |
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It’s easy to burn tens or hundreds of thousands ‘accidentally’ on “server”, easier than on serverless.
If you’re spending real money, you should have an account team. Talk to them if such a problem happens.