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by curun1r 3233 days ago
I'd just like to say how dispiriting I find this question considering I how envious of my friends $4k+ computer I was because it had 64mb of RAM and could play C&C Red Alert with absolutely no slowdown. Let that sink in...in the mid 90s, we comfortably fit a Windows GUI and a somewhat sophisticated game into 64mb of RAM and 20 years of "progress" later, we're asking what kind of special accommodations are necessary to handle HTTP requests with the same resources.

Note: It's an entirely reasonable question to ask, which makes it all the sadder.

3 comments

My favorite comparison is the Apollo guidance computer's memory (though completely different comparison from your GUI and game description). But the AGC is absolutely fascinating.

> 16-bit wordlength, 2048 words RAM (magnetic core memory), 36,864 words ROM (core rope memory)

Source: https://en.wikipedia.org/wiki/Apollo_Guidance_Computer

The original PlayStation had only 2MB of RAM and 1MB of video memory. Still you could play games such as Metal Gear Solid on it :D
Thousands of HTTP requests per second. Not just "a handful".